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Bounty Brawl
Worked as Level Designer and Level Artist on a 2–4 player free-for-all bounty-hunting PvP game featuring fast-paced combat, diverse melee weapons, and dynamic PvE elements. Designed two distinct maps and helped shape gameplay flow that balances competitive player encounters with environmental hazards, including roaming enemies and a mini-boss that disrupt fights and influence strategy. Contributed to building engaging arenas that support replayable multiplayer sessions and varied tactical approaches across a student team project developed over 8 months.
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